Virtual Reality, XR & Immersive


Virtual Reality, XR & Immersive

Complementary to my Pre-Production Art and VFX work, I also wear the hat of Creative Technologist, on this page you will find a selection of Immersive / Virtual & Mixed Reality projects that I have contributed to.


SPACE: A Journey To The Moon and Beyond

Space The moon and beyond


Info:   “In an out-of-this-world immersive experience, take an extraordinary journey across the galaxy. Fly through a technicolor nebula, leave your footprints on the moon, see Saturn’s rings up close, and weave through an asteroid belt. A giant leap into the unknown, SPACE will transport you to places you’ve only ever imagined.”

 

Post Production: Radical Media NYC Role: Concept Artist / VFX Technical Director

  

I worked with the team at Radical Media NYC to create a unique / immersive experience. This was a technical and creative challenge to design and project the content onto the walls, floor & ceiling of this space.


The Universal Sphere / Comcast

Airplane over Everest, Comcast Universal Sphere

Martian Landscape, Comcast Universal Sphere

Whale under ocean, Comcast Universal Sphere

Post Production: Framestore Role: Senior Matte Painter / Environment Generalist

  

Working with Framestore on crafting an immersive experience, in collaboration with Steven Spielberg and DreamWorks Animation, for Comcast’s Philadelphia based planetarium-style theatre, the Universal Sphere.

I was responsible for creating several large 360 degree Matte Paintings and Environments that are featured throughout this ambitious fully CG project


Pearl Quest / Dark Rides

Pearl Quest

Post Production: Framestore Role: Senior Matte Painter / Environment Generalist


Info:   Pearl Quest is an immersive theme park ride that forms part of an expansive retail and entertainment hub in Qingdao in China, one of three parks within a new complex in the city. I was responsible for creating several large 360 degree Matte Paintings and Environments that are featured throughout this ambitious fully CG project


Kubrick / Realtime Rendering

Director: Gerard Dunleavy Software & Hardware:  Marmoset Engine with Oculus VR
Kubrick 01 Kubrick 02 Kubrick 03


Info:   A realtime rendering proof of concept to test cinematic workflows using game engines. A very rapid and powerful way to visualise complex scenes and useful for VFX pre-production.


Stanford Torus

Torus_Comp_01_960_02 TORUS CONCEPT ART GRAPHIC NOVEL


Info:   An experimental project focused on creating a graphic novel / stylized Virtual Reality Universe

 


Scarecrow

Director: Gerard Dunleavy Software & Hardware:  Marmoset Engine with Oculus VR
Scarecrow 1 Scarecrow 2

Info:   A realtime rendering proof of concept to test cinematic workflows using game engines

 


Rover Seven

Navigate 360 VR images with your mouse or touchscreen.

rover concept art 01 rover concept art 01

rover concept art 01

rover concept art 01


Info:   An experimental project focused on testing a 360 workflow that I had developed for rapid VR design. My goal was to create a pipeline that was render agnostic and fast, I created scripts and a camera rig that worked in any software.

 


Four Brothers

fractal jump concept art


VR Storytelling Project:   “They crept closer, not knowing what awaited them but certain in the knowledge that whatever they found, would transform the four brothers forever.”

 


Xeno Sighting

Concept Art Alien Sci Fi

Concept Art Alien Sci Fi

Concept Art Alien

Concept Art Alien


Xeno Sighting was one of the first VR projects I created way back in 2013. It was a great learning experience and opened up the potential possibilities of this new medium.