Virtual Reality, XR & Immersive
Complementary to my Pre-Production Art and VFX work, I also wear the hat of Creative Technologist, on this page you will find a selection of Immersive / Virtual & Mixed Reality projects that I have contributed to.
SPACE: A Journey To The Moon and Beyond
Info: “In an out-of-this-world immersive experience, take an extraordinary journey across the galaxy. Fly through a technicolor nebula, leave your footprints on the moon, see Saturn’s rings up close, and weave through an asteroid belt. A giant leap into the unknown, SPACE will transport you to places you’ve only ever imagined.”
Post Production: Radical Media NYC Role: Concept Artist / VFX Technical Director
I worked with the team at Radical Media NYC to create a unique / immersive experience. This was a technical and creative challenge to design and project the content onto the walls, floor & ceiling of this space.
The Universal Sphere / Comcast
Post Production: Framestore Role: Senior Matte Painter / Environment Generalist
Working with Framestore on crafting an immersive experience, in collaboration with Steven Spielberg and DreamWorks Animation, for Comcast’s Philadelphia based planetarium-style theatre, the Universal Sphere.
I was responsible for creating several large 360 degree Matte Paintings and Environments that are featured throughout this ambitious fully CG project
Pearl Quest / Dark Rides
Post Production: Framestore Role: Senior Matte Painter / Environment Generalist
Info: Pearl Quest is an immersive theme park ride that forms part of an expansive retail and entertainment hub in Qingdao in China, one of three parks within a new complex in the city.
I was responsible for creating several large 360 degree Matte Paintings and Environments that are featured throughout this ambitious fully CG project
Kubrick / Realtime Rendering
Director: Gerard Dunleavy Software & Hardware: Marmoset Engine with Oculus VR
Info: A realtime rendering proof of concept to test cinematic workflows using game engines. A very rapid and powerful way to visualise complex scenes and useful for VFX pre-production.
Stanford Torus
Info: An experimental project focused on creating a graphic novel / stylized Virtual Reality Universe
Scarecrow
Director: Gerard Dunleavy Software & Hardware: Marmoset Engine with Oculus VR
Info: A realtime rendering proof of concept to test cinematic workflows using game engines
Rover Seven
Navigate 360 VR images with your mouse or touchscreen.
Info: An experimental project focused on testing a 360 workflow that I had developed for rapid VR design. My goal was to create a pipeline that was render agnostic and fast, I created scripts and a camera rig that worked in any software.
Four Brothers
VR Storytelling Project: “They crept closer, not knowing what awaited them but certain in the knowledge that whatever they found, would transform the four brothers forever.”
Xeno Sighting
Xeno Sighting was one of the first VR projects I created way back in 2013. It was a great learning experience and opened up the potential possibilities of this new medium.